Renamon sprite assumes there are 3 trees.

Need these movieclips in the level:
	tree_0
	tree_1
	tree_2

Need these sprites:
	renaClone
	diamondShot
	leaves

Sends this info:
	renaClone.ai = "clone1Tree" or "clone2Tree"
		This is a variable name. The variable exists within the renamon sprite.
		These variables contain index numbers, specifying which tree to move to.
		Access the variables like so:  SPRITES.renamon[this.ai]
		Target the trees like so:  SPRITES["tree_"+index]		Where "index" is the value of the passed "clone#Tree" variable.
		A vertical offset should also be applied. It is stored in SPRITES.renamon.treeTileOffset
	diamondShot.ai = #
		Instead of specifyng an AI file, this should be a number.
		This number is an angle in degrees, which specifies the angle this shot should move in.
		The angle's origin faces right, and rotates counter-clockwise. Negative values are common.
